![]() The whole thing that prompted this is watching a video where someone drove through Nevada in real time. a truck is 1:1 but the map is 1:20)? Or is everything scaled down? In my head the former sounds way more logical, otherwise how would scaling make any sense? It's just the extra layer of converting to a game engine's arbitrary units that doesn't click in my head. to make the game be faster and feel less tedious) but the map scale is actually to save the devs time and money because it would be an impossible task to recreate places 1:1.Īnother thing I wondered is, is the map scaled down relatively to the trucks (i.e. Because I feel like the time scale is more of a global scale to the game (i.e. ![]() ![]() But what is the actual scale of the game then? With this I mean the distance scale and time scale combined. In can't really wrap my head around this. In fact, in a little experiment I just did in ATS, it appears time is scaled based on how fast you move. The official scale for ATS is 1:20 and for ETS2 it's 1:19 (EU)/1:15 (UK)/1:3 (cities). The game would be much less fun without it honestly (because jobs would take hundreds of hours), even though it takes away from the immersion at times.
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